Thursday, November 6, 2014

Nostalgia, Resentment and Regret

Our family was always nearly a full generation behind with gaming and I suppose I still am, it's cheaper that way. :3 But when I was young, we just didn't have anything during the proper NES era. I'd go to a neighbor's or cousin's house and be transfixed, but I'd never be allowed to play myself. I worried I'd mess up, even if given the chance.

We did eventually get a NES some time before the SNES came out, but by that time I'd already seen most of the popular titles. I was drawn more to the niche oddballs like Golgo 13 or Faxanadu and creepy games like Castlevania or Ghosts and Goblins which my sisters also loved. When I had shoveled driveways, mowed lawns and walked dogs enough for my own 16-bit system, it was Phantasy Star and Sonic on the Genesis that caught my eye rather than Mario or Zelda, with which I'd never forged a personal connection. Those had always been someone else's games, Sega's library was offering to be my games.

I was nearly an adult by the time I got acquainted with my younger sisters' and best friend's SNES, so I did eventually catch up, but it was too late for me to feel the same nostalgic kinship with the bigger series. Luckily, they were young enough to have games available to them and not have to go through the same barriers to gaming itself that I did.

Like many other girls, poor kids and kids whose cultures didn't interest game marketing, there were a lot of times we were shut out, but we still managed to find our interests despite that. Gaming is a strong enough medium that you can make a connection if you have the interest. But for those that were unlucky, felt too shut out to develop that initial spark, I seriously hope we're on the path to greater accessibility if not far enough already.

Friday, August 15, 2014

Edelweiss' C86 Indie Game PV Reel Commentary

Here's a lengthy sampling of what we have to look forward to in the doujin game corner of Comiket 86: Edelweiss' C86 Game PV Reel The first sixteen minutes or so of the video features Touhou spinoff games which certainly look fun, but disappointing since we won't be seeing them get the localization treatment they may deserve.

16:22 - A new vertical STG from Platine Dispositif seems to fuse older arcade action with PD's unique style. Although I prefer newer style shooters, considering the game's pedigree, I expect some solid action from this title.

17:56 - While at first blush, this might seem like a platformer with a bit much focus on action, as a follow-up to Zenith Blue's Mitsurugi Kamui Hikae it seems to improve on that style of action with environment and enemy variety. Regardless, this is another game sure to give you some solid action.

19:03 - Rose and Camellia is a hilarious sim from Nigoro. It was actually my gateway to La Mulana. :3 House in Fata Morgana is a beautifully engaging and disturbing VN from Novectacle that has recently found a localization partner in Mangagamer. Overjoyed to see them come together.

20:49 - From Edelweiss themselves, here's a new Fairy Bloom Freesia game. It seems to be sprite-based this time, but the action looks quite similar. It looks like there's a greater focus on multiple combatants this time though with a wider field of view to support it.

22:06 - Well! This is...Well! Apparently this from Endless Shirafu and...(o_o') maybe is related to Akeshicverse?

23:13 - Here's another odd one that seems like it'd be enjoyable if one knew what was going on. Those are definitely some cute graphics shooting for a fun casual concept.

24:43 - In the first few seconds, you can see what seems like competent ninja platforming action going on in the background, but the bulk of the PV is a gag.

25:43 - Happy to say Fault Milestone One is already licensed for English audiences and on the way care of Sekai Project! We get a better look at the dialogue meat of the game here than some of the flashier previews I've seen though.

27:59 - And here's another Sekai Project has already snapped up for English-speaking audiences! Raiders Sphere 4th really snatches the eye of Ace Combat fans.

30:59 - We already have a lot of Astro Port games out now or soon care of Nyu Media and this one turns their trademark formula on its head with vertical format! I...I kind of have an STG problem...

32:04 - Akiragoya games pop up in these reels from time to time and some of you may be less than familiar with their brand of extremely NSFW STGs. Not sure which side of the line this one falls on, but it looks like a competent STG.

33:50 - Fans of Neo Aquarium will be excited about this. It looks like you'll have more roles to play in this follow-up.

34:51 - The logical side of me is wary of an anthology of dango-inspired minigames since such things tend to do many things adequately at best, instead of few things well, but I have to say it looks cute and would like it to be a fun and enriching experience.

36:37 - Fans of infinite runners should be interested in the perspective changes. Living human beings capable of empathy and emotion should enjoy the cut-scenes adding cute story context to the exercise.

37:18 - W-whoa! A fresh style of competitive puzzler wrapped in a fun and engaging package. Localization pubs, take notice of this one now!

38:37 - A success of a puzzle platformer really hinges on the balance between challenge and frustration and while that's hard to gauge from a video, it looks like there are enough varying elements involved with this one to keep the experiences fresh.

40: 39 -Well, this certainly looks cool and I like me some action platformers. I do have to worry the controls might be a bit finicky for the precision it seems to require, but I'm not seeing any particular red flags in the PV. Otherwise, it really adds some satisfying action elements to the mix.

41:22 - I like the art in this one, but the Flash technique is a bit awkward despite very expressive animation. I don't think it would detract while in the game though, which is key. The action bits are a mystery to me though, I'm not sure what's going on with the bar.

43:55 - Hard to say how satisfying it might be to play, but it looks intriguing and I like the art style.

45:54 - This has a cute art style and some nice variation to the action, but the controls may be a bit floaty from the look of things in the PV.

46:41 - The great thing about TorqueL is that just by watching a short clip of gameplay, you know how to play it and whether or not you'll enjoy it.

48:47 -This is incredibly cute and I can tell even from the PV that it has some very decent control and fun physics under the hood. Should be a really satisfying platformer.

50:20 - Are these more Touhou games? It can be hard to tell and I get overly cautious about determing whether a game is Touhou or not so I don't set myself up for disappointment.

52:29 - Well! That certainly is a military RPG.

54:34 - There's no way to tell whether a card game will be fun or not unless you actually play the game, but that's a clever use of Comipo characters and my deep and abiding love for Kawaiikochans certainly biases me to enjoy it.

56:32 -Ah, the art is really gorgeous, but large enemies could make this gameplay a bit frustrating.

57:29 - Looking like a good mix of Fez and Cave Story gameplay, I've really been interested in a localization of these games for a while now.

59:31 - It can be hard to get a read on these screenshot PVs at the end, but these all look like decent games that will get some better coverage soon.

Overall, I have to say this looks like the most solid Comiket presentation yet packed with games I want to play. It's also exciting to see so many games that are either licensed for localization already or coming from circles with other games already localized. Our publishers really are on top of what's new and exciting from the J-Indie realm!

Monday, March 31, 2014

Square-Enix returning to JRPG roots, but what roots?

Looks like Square is thinking of going back to their JRPG roots:

For some perspective, Bravely Default has sold something like 173,000 copies in the first 3 weeks in the US, while Lightning Returns only managed 166,000 in its first 3 weeks. FF13 and FF13-2 sold 500,000 and 375,000 respectively in the same regions in their first 3 weeks.

Interest in their flagship series has been plummeting for some time and while I doubt any plans for FF15 are going to be shelved, it's vindicating for them to realize that people in both Japan and the West like JRPGs for their core values rather than attempts to distance the games from their past. I don't really know anything about Bravely Default, but I can say Final Fantasy has definitely gotten away from some of the core components of exploration, character ensembles and even story.

Going back as far as FFX, dungeons would be long linear paths that amounted to grindfests through pretty scenery. You don't want circuitous mazes like Phantasy Star 2, but a good dungeon will give you opportunities to tread a ways off the beaten path and get rewarded with some loot, a cut-scene or a cool set-piece. Lightning Returns goes so far as to introduce a time limit to the game that dissuades you from the exploration and puttering about that has always been the backbone of JRPGs.*

Instead of a strong cast of likeable characters that each get a chance in the spotlight, the newer games also focus too much on a single Mary Sue and their platoon of one-note hanger-ons. ** Solid archetypal character designs are also gone and replaced by tech demos of people that look like they stumbled blindly through a couture fashion warehouse.

And seriously, there's no true story there anymore. Sure there's plot points and big set-piece events and pretty cut-scenes and voices taking place, but the important stuff like real character arcs and subtext are either gone or lost in the busy mess of mystical pseudo-science babble and crazy terms. The ludo-narrative dissonance is also off the charts for the crazy new gameplay elements in each new chapter. Going back even to FF9, why did learning skills from equipment make any sense? How was a sphere grid or checkerboard appropriate for those stories beyond just being cool things surreptitiously tacked on? Materia in FF7 and even the widely-maligned draw system in FF8 were explained as a part of that game's world, they made sense, they weren't just goofy ideas tacked on because maybe people will dig it and nevermind sense.

All that said, I'd be interested to know exactly what lessons they have learned. Games like Tactics Advance, The World Ends with You and Dragon Quest 9 have nailed most of these points and I'd hate for productions like that to get lumped in with what FF has become. Games from other companies like Gust and Atlus have also been successfully forging into new gameplay territory while remaining true JRPGs. As much as the 2d FF13 recap movie filled me with glee, JRPGs have moved beyond that and plenty of newer games are moving on with the same spirit.

* Recent Atelier and Persona games as well as others have also introduced schedule mechanics that may seem to encourage the same problems as Lightning Returns. In these cases, I'd argue that the games gain the same sense of urgency, but continue to support exploration since the schedule consists of abstract chunks of time in your choice of location that still allow meandering. There's certainly nothing that punishes your playing the game at your own pace as long as you reserve time for core goals.

** To FF13's credit, I do think it was wise to make the Mary Sue the main character rather than in most games since FF8 where you're presented with an ostensible main character that ends up serving as an attache to the character that truly is the focus and drive behind the plot. Still, they took all of Homer's Poochie suggestions literally...-_-

Sunday, March 9, 2014

BitSummit Nico Reactions 3/9

The last day of BitSummit 2014 saw a large and active audience, so it was a little harder to get a read on reactions than previous days, but here's what I saw on the Nico Live stream.

Microsoft - People slowly trickled into this day and there wasn't much activity except a murmur of interest in Unity support...until a nerve was suddenly struck and the audience remembered to be pissed about Xbox One. The tone of the presentation seemed almost apologetic, but it was really upsetting people.

Kakexun - Managing to settle down, most people seemed to understand the background of this project and  the late Kenji Eno. Unfortunately, the presenter opened with a fairly long-winded self-introduction and anecdote which viewers increasingly found to be self-aggrandizing, though many still appreciated the eventual point where the story crossed with Mr. Eno. The talk actually raised quite some debate. Many commentors felt that it was tasteless to use the deceased as the focus of fund-raising while others supported the project. After being presented with the game concept itself, there was very much confusion. Some wondered if it were feasible to support such an unusual idea despite its tragic circumstance, if it could succeed Eno and even some darker comments about whether Eno was a solid enough creator to afford such legacy. I hate to say it, but I think this presentation actually left many people more uncomfortable with the idea than they initially felt.

Walk of the Show Floor - After a couple of game PVs they decided to treat us to footage of the game floor itself as the cameraman perused some booths. This was really exciting and banished the dark moods. Seeing the fuller picture of what the event was, the audience rallied support for BitSummit, vowing to attend next year and a few even declared that Kyoto would become the center of the indie gaming world.

EF-12 - Now we got to see a little of the EF-12 engine in action with a character developed specially for BitSummit. The atmosphere was light-hearted and enjoyable and there was a lot of action in the chat as viewers tried to ken the subtleties of the system.

Unity - This was essentially a repeat of Saturday's presentation and many viewers were disappointed.  But those who stuck through it were rewarded with a live gameplay demo of Ball-point Universe! As I mentioned before, this game was definitely a huge star of the show.

Next Level/Brian Davis - Davis gave a speech on his history with Japanese games, the universal appeal of games between East and West and how we can move forward together as developers and players. The audience was very moved and inspired by his speech.

 Brave Wave Productions - Saori Kobayashi played some enjoyable songs and then the Japanese and English audience were both delighted when Yumiko Takahashi appeared and they performed some songs together. Brave Wave announced a new Kobayashi album to the heated interest of the audience.

Takayuki Nakamura - When the performance began it was...well, it was a bit shit and the audience was bewildered and pissed. They soon began to perform Lumines songs in earnest though and inspired a chaotic mess of unintelligible thought and mood.

Awards - The awards ceremony moved at a very good pace for such segments. Overall, the audience seemed pleased with the results. Some viewers were disappointed in some instances where a Western developer won an award instead of a Japanese developer, but they also expressed understanding in the results and a desire for Japanese devs to push themselves.

Saturday, March 8, 2014

BitSummit Nico Reactions 3/8

Here's a summary of the audience reaction I saw during the Nico Live stream of BitSummit Day 2. Speaking of personal reaction, I feel that Day 1 saw larger entities in the industry struggling to descend to the indie level, but Day 2 felt much more like an event for indies and expressed itself well.

Professor (Kentaro) Sakamoto - The show opened up with an incredible performance by Professor Sakamoto. He really got the crowd excited for the show with classic NES/Famicom medleys and ended with two impressive original songs. I...I really want a CD now...

Unreal Engine - People were very impressed with what it could do, but thought its capabilities were far out of the reach of indie developers...that is until the presenter started to speak of its ease of use. That got people's attention until it came to the question of price: (^.^;) comment?

Epic Games/Sony - Sony skipped the Executives talking business-speak today and had a few people come out to play Octodad. The Japanese audience was really amused by this game and happily discussed the logistics of a family with a octopus father. A few people were confused by the horrible controls but most got the point.

Unity - It seemed like Unity's presentation was a bit more effective today. Perhaps there was a bit too much focus on high-end functionality yesterday, but today was more accessible? At any rate, people were really impressed with Ball-point Universe. Every time this game appeared on screen, several audience members were asking where to buy it.

Digital Reality - Theo Riker spoke realistically about how sales of Sine Mora did not live up to the game's $900,000 development budget and the audience appreciated a look into the dangers of indie development. The presentation sparked heated debate amongst both Japanese and English viewers as some felt STGs were too niche for the overseas market and others felt that indie games should simply budget within their niche.

KimuraxZUNxNaramura - After an initial wave of alcohol jokes, the audience became very silent for most of the presentation as they listened intently. The translator had a tough time keeping up, both Japanese and English-speaking viewers supported and encouraged them. There was concern over how well Touhou will be received worldwide amongst some neutral speculation about existing downloads and patches, but generally people want the series to perform well. I'll be buying the games! ^_^

Tsugi/Optpix/Matchlock - These were very good presentations of development tools: Tsugi's audio software, Optpix's Sprite Studio and Matchlock's Bishamon for VFX. the audience was very impressed with the functionality, felt they could utilize it well and each offered reasonable pricing or even special versions or licenses for indie developers. I believe each software has an English version as well, Optpix making a point to highlight this during their presentation. I'm going to check them out!

Masaya Matsuura - Matsuura closed the show with a great performance that was appreciated by all. It was very sentimental to see Parappa again. It was a great way to relax for all the people who had stuck through the entire presentation.

Friday, March 7, 2014

BitSummit Nico Reactions 3/7

I got a chance to see the BitSummit presentation on Nico, but I showed up a little late, just in time to see John Baez from Behemoth speaking and onward. Here's a taste of some of the reactions from Nico commentators.

Behemoth - With very positive reactions, the audience was already aware of the games and liked what Baez had to say. Towards the end, in answer to a question about Kickstarter, he spoke realistically about the platform and this seemed to really resonate with the audience. I feel he left one of the best impressions throughout the night.

Game PV Stream - This was the meat of the show for much of the audience. Though many of these games have been around for a while, interest still ran high as many people discovered games or learned of new developments for older games. Every game sparked quite a bit of discussion and there was a positive response to learning about games getting English language releases.

I'm wondering if Edelweiss put together this reel as they have for conventions in the past?

Comcept/Keiji Inafune/Inti Creates - People were interested in Mighty no. 9 and happy to see some alpha footage, but there was a bit of confusion as the presentation rolled into the reveal of Azure Striker Gunvolt from Inti Creates for 3DS. Nevertheless, Gunvolt left a good impression.

Kickstarter - After a quick-cut English only promo video of prominent Western developers left the Japanese audience absolutely bewildered, Crane rightly focused his presentation on sharing hard numbers about the performance of video game projects on Kickstarter. The audience seemed very interested in it from a logical standpoint. Inafune returned to speak passionately about Kickstarter, but his 'dream's come true' impressions were met with some cynicism.

Unity / Sony Computer Entertainment / Q-Games - This presentation was pushed back a few times to the disgruntlement of the audience. Though reactions to Unity's portion of the presentation was positive many were upset by how much Unity factored into Sony's indie plans. Still, many were impressed when shown some of the actual games developed with Unity, I think many thought it was only for phone games.

Black Tower - The Black Tower presentation was bizarre and the Nico translator had trouble keeping up with what was being said. A lame joke was made about Black Tower sounding like Bacon Tower and that's about the only thing that got through to anyone. One Japanese commenter's joke about 'Bacoins' later and I was assured that the differences between human beings can never outweigh the similarities.

Microsoft - The audience got downright mean during the Microsoft presentation. Some commenters saw it as preying on Japanese talents without wanting to recognize Japanese gamers.

Thursday, February 6, 2014

Japanese Indie PC Pubs & Devs

I'm trying to compose a list of localized Japanese indie PC games organized by publisher/distributor and developer so people can become better acquainted with them. Please let me know about inaccuracies or if you would like a game to be included.

Agatsuma Entertainment
Studio Saizensen - Umihara Kawase (Puzzle Platformer)
            Umihara Kawase Shun (Puzzle Platformer)
            Sayonara Umihara Kawase (Puzzle Platformer)

Carpe Fulgur
Cavyhouse - This Starry Midnight We Make 日本 (Celestial Simulation)
EasyGameStation - Chantelise 日本 (Action RPG)
            Recettear 日本 (Action RPG/Management Sim)
Lizsoft - Fortune Summoners 日本 (Action Platform RPG)

✪ Degica
Cave - Mushihimesama (Vertical STG)
MAGES. - Phantom Breaker (Beat Them Up)
Qute - Eschatos 日本語 (Vertical STG)
             Judgement Silversword (Vertical STG)
Shindenken (w/ Masaya Games) - Qualia 3 日本 (Evolution STG)
Triangle Service - XIIZeal (Verticle STG)
             (upcoming) DeltaZeal (Verticle STG)
Yotsubane - Crimzon Clover 日本語 (Verticle STG)

✪ Devolver Digital
MIST[PSI]PRESS & Mediatonic- Hatoful Boyfriend Remaster 日本 (Pigeon VN)
⚫ Moppin Tw - Downwell (Falling Action Platformer)

Suge9 - Vanguard Princess (2d Fighting)

Fruitbat Factory
Orange Juice - 100% Orange Juice 日本 (Table Game)
            200% Mixed Juice! 日本語 (RPG)
            QP Shooting Dangerous!! 日本 (Vertical STG)
            Sora 日本語 (Horizontal STG)
POMERA Studio - Magical Eyes – Red is for Anguish (Mystery VN)
tazigenCLOCK - ManaCollect 日本語 (Action Puzzler)
TORaIKI - 99 Spirits (Puzzle RPG)
             [Cage of Night, Weeping Demon's Bell] 日本 (Puzzle RPG)
Yakiniku Oh! Yeah! - War of the Human Tanks (Turn-based Strategy)
             [Alter, Limited Operations] 日本 (Turn-based Strategy)

Funktronic Labs
Kyoto (Audio)
Nova-111 (Turn-based Adventure)

G. Rev
Strania - The Stella Machina -

Desunoya - (Action Platformer)
MIST[PSI]PRESS - Hatoful Boyfriend 日本 (Pigeon VN)
Ruminant's Whimper - Hellsinker (Vertical STG)

LukPlus - Dagekio (STG)

Mangagamer Note: Titles linked are Non-Adult, but links may contain NSFW content.
07th Expansion - Higurashi When They Cry (Suspense VN)
            Higanbana no Saku Yoru ni (w/Eng patch by Spider Lily) (Suspense VN)
            Rose Guns Days (w/Eng patch by Witch Hunt) (Adventure VN)
            Umineko no Naku Koro ni (w/Eng patch by Witch Hunt) (Suspense VN)
Novectacle - (upcoming) The House in Fata Morgana 日本 (Gothic VN)

Mindware - Super Chain Crusher Horizon 日本 (Extreme Horizontal STG)

Kemco - Grinsia (RPG)
Studio Pixel - Cave Story+ (Run n' Gun)

Nyu Media
Atelier773 Tw- Cherry Tree High Comedy Club 日本語 (Social Adventure)
            [I!My!Girls!] 日本 (Social Adventure)
AlphaNuts - Sacred Tears True 日本 (RPG)
Astro Port - Armed Seven 日本 (Horizontal STG)
            Gigantic Army 日本 (Run n' Gun)
            Satazius  日本 (Horizontal STG)
            Supercharged Robot Vulkaiser 日本 (Horizontal STG)
Edelweiss - Ether Vapor Remaster 日本 (Rotary STG)
            Fairy Bloom Freesia 日本 (Platform Arena Combat)
PDW:HOTAPEN - Yatagarasu Attack on Cataclysm (Fighting)
Siter Skain - ALLTYNEX Series (Vertical STGs)
souvenir circ. - Croixleur 日本 (Arena Combat)
Strike Works - Tyranobuilder 日本語 (VN Engine)
Tennen-sozai - eXceed Series (Vertical STGs)
XTAL SWORD - Eryi's Action 日本 (Trapformer)

Playism - Note: Many of these titles are self-published localizations facilitated by Playism.
Artifacts - Magic Potion Explorer 日本語 (Strategy VN)
Astro Port - Witch-bot Meglilo 日本語 (Verticle STG)
Ayaemo - The Legend of Alfur 日本 (FPS)
Bluffman - Artifact Adventure (Retro-style RPG)
Cavyhouse - Forget Me Not: My Organic Garden! 日本語 (Organ Traffic Sim)
Cross Eaglet - Revolver360 RE:Actor 日本 (Rotational STG)
Dong - Nanosmiles 日本語 (Roaming Shooter)
Dracue Software - Armored Hunter Gunhound EX 日本 (Run n' Gun)
Edelweiss - Astebreed 日本 (Rotary STG)
            Fairy Bloom Ultra Encore 日本 (Platform Arena Combat)
Fly-System - Magical Battle Festa 日本 (Arena Brawler) - TorqueL 日本 (Puzzle Platformer) Breaks LP (Music Action)
illuCalab. - Takkoman 日本語 (Touhou Action Platformer)
Katatema - Demon King Chronicle 日本 (RPG)
Light Green 8 - Inaho Town: Dynamite Bomb (2D Fighter)
Loublat - Duldol (3d Puzzle Platformer)
Next-Soft+ - Rime Berta 日本 (SRPG)
Nigoro - La Mulana 1&2  (Action Puzzle Platformer)
Nonlinear - Starchaser 日本語 (Action Puzzle Platformer)
Nussoft - Neo Aquarium (Aquatic...)
ON - Black Box (Casual Puzzle)
Petit Depotto - Unholy Heights (Management Sim
Picorinne Soft - Infinos 日本 (Horizontal STG) 
Quad Arrow - EF-12 日本 (3D Fighting Engine)
Sakura Fubuki - Ninjustice (Action Strategy)
Satsu - Helen's Mysterious Castle 日本 (RPG)
Shindenken - I'm Gonna Be God of the Forest (Strategy)
            BiOruru 日本 (Physics Puzzle)
SmokingWOLF - One Way Heroics 日本 (Forced-Scrolling Roguelike)
            One Way Heroics Plus (Expansion)
⚫ Studio Pixel - Kero Blaster 日本 (Action RPG)
Team Shanghai Alice - Touhou Kishinjou ~ Double Dealing Character 日本語 (Verticle STG)
Team Tands+ - Hacker's Beat 日本語 (Rhythm)
Wakusei Marimo - i-20000 日本語 (Horizontal Sonar STG)
Zenith Blue - Mitsurugi Kamui Hakae (Arena Brawler)

Rockin' Android
Frozen Orb - Diadra Empty 日本 (Flip Arena STG)
Marsbound - Cloudphobia 日本 (Rotary STG)
Orange Juice - Suguri Series 日本(1v1 Arena STGs)
            Flying Red Barrel 日本(Vertical STG)
Platine Dispositif - Bunny Must Die! (Action Platformer)
            Gundemonium Series (Horizontal STGs)
Shindenken - Qlione (STG)

Sekai Project
Alice in Dissonance - fault milestone one (Sci Fi/Fantasy VN)
            (upcoming) fault milestone two (Sci Fi/Fantasy VN)
Atelier773 Tw - (upcoming) Cherry Tree High Girls' Fight (Card Fight Sim)
Denneko Yugi - Machina of the Planet Tree -Planet Ruler- 日本語 (RPG)
Desunoya - (upcoming) Tobari and the Night of the Curious Moon 日本語 (Action Platformer)
            Reverse x Reverse 日本語 (Dual Chara Platformer)
ebi-hime - The Way We All Go (Horror Romance)
Fastermind Games - Moonshot (Sci Fi Noir)
Freakily Charming - Hitomebore (Monster girl VN) 
IDHAS - Rising Angel: Reborn Extended (Sci Fi VN)
nostalgia - (upcoming) Kokonoe Kokoro 日本語 (Monster girl VN)
LizArts - (upcoming) Resette’s Prescription 日本語 (Pn'C Adventure)
            (upcoming) Memory's Dogma (VN)
Love in Space - Sunrider [Mask of Arcadius] (Tactics VN)
            Sunrider Academy (Tactics VN)
Lupiesoft - The Reject Demon: Toko (Comedy VN)
NEKO WORKs - NEKOPARA vol. 1 日本語nsfw (Comedy VN)
            (upcoming) NEKOPARA vol. 0 (Comedy VN)
PacoProject - (upcoming) PacaPlus 日本 (Alpaca VN)
Rectangle - (upcoming) Raider's Sphere 4th 日本  (Air Combat Sim)
Rosemary House - (upcoming) Witch Boy Magical Piece 日本語 (BL VN)
S.R.L. - (upcoming) WAS -The Hourglass of Lepidoptera- (Dramatic VN)
Spicy Tails - World End Economica 日本 (Economic VN)
Stage-nana - Narcissu 1st & 2nd 日本(Dramatic VN)
             Ame no Marginal 日本(Dramatic VN)
Winged Cloud - Sakura Spirit (Fantasy VN) (upcoming) Sakura Angels (Fantasy VN)
Zero Zigen - (upcoming new release) Koenchu!-The Tale of the Voice Actress- (Voice Actress VN)

southzone - The King of Social Game 日本 (Management Sim)
southzone - Sales and the City 日本 (Management Sim)

Ikaruga 日本 (Vertical STG)

Nom Nom Galaxy (Soup Management Sim)
Pixeljunk Monsters Ultimate (Strategy)
Pixeljunk Shooter (Puzzle STG)
Pixeljunk Eden

Xinoro - Miko Gakkou: Second Year 日本 (Rhythm Dodging)

✪ Self-Published/Unsorted Note: If these belong to an official source, let me know.
⚫ Dot Warrior Games - Block Legend (Puzzle RPG)
Morning Bread - Roaming Dragon Island 2 日本 (Competitive RPG)